Post by Elijah Royal on May 16, 2009 22:23:33 GMT -5
Here is a powers description. The only way to get powers is to be a member of the Royal Family or to sleep with a member of the Royal family. If you slept with a member of the Royal family that member must post a message in the I want a Power thread. Then a member of the Admin staff will assign the power to you.
Chlorokenisis:
Which is the ability to control and manipulate plant growth. You can kill, grow, and manipulate plant life.
Clairvoyance:
The ability to see visions of the past and future. The past can be seen at anytime but the future can be seen. The thing about the future is not set in stone and can be changed at anytime. So the Clairvoyence can see multiple futures and it is contently changes.
*Cloning:
The ability to make a duplicate of yourself in the physical plane. Strong cloners can control the clones and collect the information while the clones are out. Regular cloners can only collect what was learned once the clones are removed from the physical plan.
Cryokinesis:
This is the ability to emit cold energy and ice from one's body and control it.
Electokenisis:
The power to create and control electricity.
*Empathy: This is the ability to feel and manipulate the emotions of others. A strong empath will even be able to use there empathy to copy the powers of others in the area.
Flight:
The ability to fly.
Geokinesis:
The ability to create and manipulate the element of earth.
Gravitational manipulation
This is the ability to control the force of Gravity. You can remove and increase or decrease the gravity in a certian area. This can even cause you to levitate.
Hormokinesis:
The ability to manipulate both hormones and pheromones. With this ability, one could release pheromones that do everything from attracting subjects to defend the user to increasing body temperature or inducing vomiting in subjects. Or if the power is exercised over hormones, it can be used to cause homeostatic imbalance, causing dementia, depression, or a whole manner of psychological disorders or even cause people to be attracted to others and increase sexual drive.
*Hydrokinesis:
The ability to create water and manipulate the element of water. Strong Hydrokintics can breath underwater.
*Illusion Casting:
The ability to cast/project an illusion or mirage decieving one's eyes. Strong Illusion casters will beable to make there illusions more realistic. Like smell, touch, taste, and smell.
Intangibility:
The ability to pass through a solid object or being.
Knowledge Mimicry:
The ability to copy someone elses knowledge at will through touch.
Molecular Manipulation:
The ability to change Molucules of an object in order to make it another object.
Photokinesis:
The ability to create and manipulate light itself.
Pyrokinesis:
This is the ability to create and control fire or heat.
Shapeshifting:
The ability to alter/change your body form into another person or animal. Strong shapeshifters can shift into inanimate objects.
*Sonokinesis:
This is the ability to change or create wave forms. This includes Sound, Water and Seismic Waves. Strong Sonokenics can cause earth earthquake.
SuperStrength:
This is an increased strength way above normal humans.
Supernatural Speed (aka Acceleration):
The ability to move at unnatural speeds.
Technopathy:
The ability to control machines and electrical equiptment with the mind.
*Telekinesis:
This is the ability to move things with your mind, by focusing on them. Strong telekenitics can move things that they can not see. Regular telekenics can only move things they can see.
*Telepathy:
The ability to read one's thoughts, and in some cases see what he or she has seen. Strong telepaths will be able to form telepathic links with others and communicate.
*Umbrakinesis:
The ability to control darkness / shadow manipulation. Umbrakenitcs can use darkness as a form of telekenisis (A shadow covers the object they are moving). So a strong umbrakinitic can move things with a shadow that they can not see.
*Weather Manipulation:
The ability to create or summon weather. Strong weather manipulaters can cause themselves to fly on Gale force winds.
*Wind Manipulation:
This is the ability to manipulate the wind from a small breeze to gale force winds. Strong wind manipulators can even cause themselveself to fly
*Powers that have a strong setting are not automatic. Some will given right away. But it is assigned over time. This is true for all Accept for Royals. They are masters of there powers and all are automatic. If you have the power at strong status you will get the symbol * beside the power.
Chlorokenisis:
Which is the ability to control and manipulate plant growth. You can kill, grow, and manipulate plant life.
Clairvoyance:
The ability to see visions of the past and future. The past can be seen at anytime but the future can be seen. The thing about the future is not set in stone and can be changed at anytime. So the Clairvoyence can see multiple futures and it is contently changes.
*Cloning:
The ability to make a duplicate of yourself in the physical plane. Strong cloners can control the clones and collect the information while the clones are out. Regular cloners can only collect what was learned once the clones are removed from the physical plan.
Cryokinesis:
This is the ability to emit cold energy and ice from one's body and control it.
Electokenisis:
The power to create and control electricity.
*Empathy: This is the ability to feel and manipulate the emotions of others. A strong empath will even be able to use there empathy to copy the powers of others in the area.
Flight:
The ability to fly.
Geokinesis:
The ability to create and manipulate the element of earth.
Gravitational manipulation
This is the ability to control the force of Gravity. You can remove and increase or decrease the gravity in a certian area. This can even cause you to levitate.
Hormokinesis:
The ability to manipulate both hormones and pheromones. With this ability, one could release pheromones that do everything from attracting subjects to defend the user to increasing body temperature or inducing vomiting in subjects. Or if the power is exercised over hormones, it can be used to cause homeostatic imbalance, causing dementia, depression, or a whole manner of psychological disorders or even cause people to be attracted to others and increase sexual drive.
*Hydrokinesis:
The ability to create water and manipulate the element of water. Strong Hydrokintics can breath underwater.
*Illusion Casting:
The ability to cast/project an illusion or mirage decieving one's eyes. Strong Illusion casters will beable to make there illusions more realistic. Like smell, touch, taste, and smell.
Intangibility:
The ability to pass through a solid object or being.
Knowledge Mimicry:
The ability to copy someone elses knowledge at will through touch.
Molecular Manipulation:
The ability to change Molucules of an object in order to make it another object.
Photokinesis:
The ability to create and manipulate light itself.
Pyrokinesis:
This is the ability to create and control fire or heat.
Shapeshifting:
The ability to alter/change your body form into another person or animal. Strong shapeshifters can shift into inanimate objects.
*Sonokinesis:
This is the ability to change or create wave forms. This includes Sound, Water and Seismic Waves. Strong Sonokenics can cause earth earthquake.
SuperStrength:
This is an increased strength way above normal humans.
Supernatural Speed (aka Acceleration):
The ability to move at unnatural speeds.
Technopathy:
The ability to control machines and electrical equiptment with the mind.
*Telekinesis:
This is the ability to move things with your mind, by focusing on them. Strong telekenitics can move things that they can not see. Regular telekenics can only move things they can see.
*Telepathy:
The ability to read one's thoughts, and in some cases see what he or she has seen. Strong telepaths will be able to form telepathic links with others and communicate.
*Umbrakinesis:
The ability to control darkness / shadow manipulation. Umbrakenitcs can use darkness as a form of telekenisis (A shadow covers the object they are moving). So a strong umbrakinitic can move things with a shadow that they can not see.
*Weather Manipulation:
The ability to create or summon weather. Strong weather manipulaters can cause themselves to fly on Gale force winds.
*Wind Manipulation:
This is the ability to manipulate the wind from a small breeze to gale force winds. Strong wind manipulators can even cause themselveself to fly
*Powers that have a strong setting are not automatic. Some will given right away. But it is assigned over time. This is true for all Accept for Royals. They are masters of there powers and all are automatic. If you have the power at strong status you will get the symbol * beside the power.